I'm working on upgrading my dev tools for Servers 2.0.
For calls like ShutdownMultiplayerServer and GetMultiplayerServerDetails
Why do we have to provide both the SessionId and the BuildId?
Isn't the SessionId unique? If so, isn't that enough to identify the session?
If there's something I'm missing, then, how can I retrieve the BuildId based on the SessionId?
For full context, I'm trying to create a command for remotely shutting down a server (something we could do in legacy multiplayer with just one button click in the PlayFab dashboard). I want to be able to type something like "shutdown de51953a9107b84e0fce3ad18a7545f8e37ee4b2d0ae38cd5677e02043ab6493" and it will shutdown that instance.