Hello, so we're attempting to upgrade to Server 2.0 using Unreal Engine 4 and we're having an issue of understanding where to start doing this or what the process would be to getting this setup(as a preface none of us have experience with DevOps or backend networking so we may need extra explanation for understanding how or why something works so incase we need to fix a bug or something we know where to start).
So far we seem to understand it where you have to have Docker running the server as a separate application from the Unreal application but we dont understand how to properly set this up where our Unreal application is talking with the server we created or how to send it configuration values as we have only been able to get as far as starting it and then getting the error message `Heartbeat endpoint and Server id are required configuration values.`
We also tried using the MockVmAgent and that just closes after a second of being open. Hopefully somebody who understands the process would be able to help us with figuring this out as its difficult to understand when its separated among different links and posts.
So far I only found 3 posts that were helpful in getting some information for setting this up but its still disjointed and difficult to follow from start to finish but I included them here to at least help others with finding them and for helping resolve this thread as well:
2) https://community.playfab.com/questions/28210/multiplayer-20-unreal-engine-full-source-code.html
3) https://community.playfab.com/questions/28794/server-20-cant-connect-to-unreal-dedicated-server.html