I'm looking to be able to store/retrieve some custom data that is tied to a MatchId. I need this to support existing functionality in my game with legacy multiplayer.
It looks like I can pass some custom information via a session cookie after calling RequestMultiplayerServer()
However, I am having trouble figuring out how to retrieve it. I currently retrieve match info from a MatchId by calling GetMatch()
I would expect to see some information about session cookies in GetMatch, but there isn't any on the documentation page.