Hello there,
right now we try to create a game where we track the players statistics and points and gave him back these information as a graph. All of these information should be on the server to share his stats and receive these information, when the player have to reinstall the game. So what would be the best approach for this? Save it in the Player Data, Read Only or Internal?
I read thats player data is only used for something like options settings? So i think thats not the right way?
Answer by Sarah Zhang · Jul 24, 2019 at 06:53 AM
You can store them in Read Only Data. Players can get this data but can’t update them via client API. You just need to notice the limit of data storage, you can navigate to [Game Manager]->[Settings]->[Limits] to check its limits. In addition, do you know PlayFab’s Statistics feature? You can integrate these two functions to implement your target if you have a need.