I'm trying to implement new multiplayer system with unity. I've successfully connected to my thunderhead server using mock agent without a container and can successfully run the server inside the containner. but when i try to connect to my game server inside the container, my connection attempts are not successful despite the fact that based on "docker ps" and "docker inspect" commands, my ports are mapped correctly.
Tried to do NetworkServer.Listen both on all NICs and specifically on 127.0.0.1 and none of the worked. a client inside the container can connect to the server and based on logs i don't have any specific exceptions ...
I cannot connect to your own unity sample inside GSDK either and yes I'm using the unity package inside the GSDK.
Here is a link to my project source code and multiplayersettings.json
https://1drv.ms/f/s!AuM0bylQ2nkzgsdUXyZxkFsGBtPPGg
I'm trying to implement new multiplayer system with unity. I've successfully connected to my thunderhead server using mock agent without a container and can successfully run the server inside the containner. but when i try to connect to my game server inside the container, my connection attempts are not successful despite the fact that based on "docker ps" and "docker inspect" commands, my ports are mapped correctly.
Tried to do NetworkServer.Listen both on all NICs and specifically on 127.0.0.1 and none of the worked. a client inside the container can connect to the server and based on logs i don't have any specific exceptions ...
I cannot connect to your own unity sample inside GSDK either and yes I'm using the unity package inside the GSDK.
Here is a link to my project source code and multiplayersettings.json
https://1drv.ms/f/s!AuM0bylQ2nkzgsdUXyZxkFsGBtPPGg