Hi,
We have a need to give lots of (stackable) items for players. For now in the testing phase we want to be able to give, say 100 pieces of 15 different items. This is too much for the inventory to handle. I've tested this with 13 x 10 items (+ some currencies) in a bundle, and even that takes more than 4 seconds to execute from CloudScript, which results to timeout error, which results to only partial data to be visible in the client after the call returns.
This is development/testing time but we have high needs in production too.
I have searched the forums and found the following:
- "Please don't grant more than 50 items in one go"
- "There will be an improvement to this" (said in 2016)
The improvement clearly is not there yet, and it's clearly not a high priority if it takes 3+ years to implement.
So is there a recommended way to implement this in 2019? Our use case is approximately:
- Player collects items, call them "cards" simplicity
- Player trades the cards for other items, let's call them "powers"
- A "power" can cost hundreds or maybe even thousands of "cards"
- There will be a few dozen powers and equal number of different cards
- Plus some other items
Inventory and bundles provide all the functionality I need but chokes on the amount. Maybe I'm doing something completely wrong?