Hi,
My company is currently thinking about to migrate our games in development from GameParks to PlayFab, but we have several doubts at this moment:
1. In GameSparks, we use "Properties", an equivalent to PlayFab "Title Internal Data" with very long JSON data. (>100K). In the static data, we define all the levels information, rewards, etc. and it's used in CloudScript code. To speedup, we cache them using Redis.
The question is, how fast is PlayFab Server getting this information? Has PlayFab a build-in Redis cache?
2. Is there a limit for the Player Data size? And the data length of a PlayFab CloudScript response?
3. Can be our games located on a dedicated server?
Thanks in advance,
Antonio