I plan to use Playfab multiplayer 2.0 on my game using Unreal. I built a game server with the C++ GSDK in it and when I verify the GSDK integration everything is fine and in the active state I can join the server with the game client.
Then when I try to verify containerization, First I add a problem with missing dlls but now the server seems to execute well. The only problem is I can't join the server with the client( with Open 127.0.0.1:56100). I don't really know how to debug that, there is no error on the server side and on the client.
Any Idea what could block the client connection? Something to do with unreal maybe? the only thing I did was calling Start(), the shutdown callback and ReadyForPlayers() on the server then trying to connect with the client using Open IP:Port.