Hi,
I’m currently evaluating potential analytics solutions for a client project.
The client wants to track a player’s progress through the game, therefore we’d be firing analytics events to track each player’s progress as they play. This will be a small number, ie. <100 events overall from game start to game end per player. So very simple tracking.
Can I possibly ask a few basic questions re: Playfab.
I did manage to find some of this stuff across your website/forums, but as it’s a client project I wanted to get the latest up-to-date info and make sure it’s totally accurate before making a recommendation to the client.
- 1.Could you possible confirm that PlayFab analytics will work with UNITY on PS4, Xbox 1 and Switch? (We are registered developers)
- 2.Pricing, the $299/month professional tier – would that be $299/month min across all platforms, with the MAU across all platforms determining the actual monthly price?
- 3.Is there a way to cap monthly price? (in the unlikely case of a runaway success!)
- 4.Concurrent data events – is there any limit on the number of concurrent users posting events? Again, not that we expect our title to be mega-popular, and given the simple tracking style events we are posting, I can’t see this being an issue but other analytics solutions we are considering have concurrent event limits. To be clear this is concurrent events from different players at the same time.
- 5.Termination of contract/Data – at some future point when we take the game off-line, do we lose all our data? Or is it possible to pull historic data before closing the account?
Thanks!
Frank
,Hi,
I’m currently evaluating potential analytics solutions for a client project.
The client wants to track a player’s progress through the game, therefore we’d be firing analytics events to track each player’s progress as they play. This will be a small number, ie. <100 events overall from game start to game end per player. So very simple tracking.
Can I possibly ask a few basic questions re: Playfab.
I did manage to find some of this stuff across your website/forums, but as it’s a client project I wanted to get the latest up-to-date info and make sure it’s totally accurate before making a recommendation to the client.
- 1.Could you possible confirm that PlayFab analytics will work with UNITY on PS4, Xbox 1 and Switch? (We are registered developers)
- 2.Pricing, the $299/month professional tier – would that be $299/month min across all platforms, with the MAU across all platforms determining the actual monthly price?
- 3.Is there a way to cap monthly price? (in the unlikely case of a runaway success!)
- 4.Concurrent data events – is there any limit on the number of concurrent users posting events? Again, not that we expect our title to be mega-popular, and given the simple tracking style events we are posting, I can’t see this being an issue but other analytics solutions we are considering have concurrent event limits. To be clear this is concurrent events from different players at the same time.
- 5.Termination of contract/Data – at some future point when we take the game off-line, do we lose all our data? Or is it possible to pull historic data before closing the account?
Thanks!
Frank