I am working on the send a life to a friend mechanic in my game. Based off of my research the best way to do this task is listed here. There is one step that I do not quite understand, see below.
- The title adds the Key/Value pair "111":"data" to Player B's "FriendRequests" Shared Group Data object, via Cloud Script. The "data" value could be anything else you need, or even a custom message from the player.
How is this achieved in the new entity system? To my understanding if I make a entity call from the client it only effects the current player. Also, if I make a entity call from the server it only effects the title entity data. How do I set the entity data of another player?