Hi there,
I've setup leaderboards which generally work great in UE4. However the engine is constantly crashing on me. It's usually with the GetLeaderboardAroundPlayer request (specicially the OnSuccess delegate).
It usually happens when I'm switching maps or stopping the game.
Here's the crash report:
LoginId:18ac774f461c9d008b6ef3a8d3229fcd EpicAccountId:cc542e79173a45cd814192dc7778d7ce Unhandled exception UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_PlayFab!UPlayFabClientAPI::FDelegateOnSuccessGetLeaderboardAroundPlayer_DelegateWrapper() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\playfab\source\playfab\classes\playfabclientapi.h:1725] UE4Editor_PlayFab!UPlayFabClientAPI::HelperGetLeaderboardAroundPlayer() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\playfab\source\playfab\private\playfabclientapi.cpp:6818] UE4Editor_PlayFab!UPlayFabClientAPI::execHelperGetLeaderboardAroundPlayer() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\playfab\source\playfab\classes\playfabclientapi.h:29] UE4Editor_CoreUObject UE4Editor_CoreUObject UE4Editor_PlayFab!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() [d:\rocketsync\4.22.0-5660361+++ue4+release-4.22\working\engine\source\runtime\core\public\uobject\scriptdelegates.h:488] UE4Editor_PlayFab!FOnPlayFabClientRequestCompleted::Broadcast() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\playfab\source\playfab\classes\playfabclientapi.h:24] UE4Editor_PlayFab!UPlayFabClientAPI::OnProcessRequestComplete() [d:\build\++portal+dev-marketplace+full\sync\localbuilds\plugintemp\hostproject\plugins\playfab\source\playfab\private\playfabclientapi.cpp:9377] UE4Editor_PlayFab!TBaseUObjectMethodDelegateInstance<0,UPlayFabClientAPI,void __cdecl(TSharedPtr<IHttpRequest,0>,TSharedPtr<IHttpResponse,1>,bool)>::ExecuteIfSafe() [d:\rocketsync\4.22.0-5660361+++ue4+release-4.22\working\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:677] UE4Editor_HTTP UE4Editor_HTTP UE4Editor_HTTP UE4Editor_Core UE4Editor UE4Editor UE4Editor UE4Editor UE4Editor kernel32 ntdll