Hello,
I'm in the process of creating a city-building game and i have stumbled upon an issue. I want to have several "worlds" in my game. For instance every player will be able to choose if he wants to play on World A or World B or on both worlds. Every world must hold different data for every player.
For instance:
Player 1 logins on World A. Then he logs out and proceeds to login to World B. How can i efficiently distinguish his data between the two worlds? Secondly every world will have some static settings. Where can i save these settings?
Now i wanna be clear that nothing in the game is real time (most of the things that happen are time scripts), thus i don't think i need an actual server just an efficient way to distinguish player data between worlds.