up until recently, we were using PlayFab on our UE4 Windows build, utilizing the PlayFab Plugin found on the UE4 Marketplace.
Now we are trying to get a headless Server running on Linux, however the Plugin seems to not support Linux. This results in the Client (for now we just want to have a Client running on Linux to test) crashing right on start up cause it can't find Blueprint Structs that are exposed by the PlayFab plugin.
So how do I get this Plugin running with Linux? And if I can't, am I forced to move all the PlayFab code to C++ and use a macro to filter it (#if !WITH_SERVER)? Is Linux only Supported on the Server SDK C++ that you provide and not in a Plugin format?
EDIT: We are also aiming for releasing the Client (not the Server) on Xbox One.
Is this supported by PlayFab or rather by the UE4 Marketplace Plugin?