My virtual currency is Gold Coins. The user can use it to purchase items in the catalog. I want that the player can purchase Gold Coins with real money and he can purchase it how often he wants, there is no limit. Therefore I created an item named 1000 Gold Coins in my catalog and I set the currency to RM and the amount to 200.
But when I call GetStoreItems, then I get this result for the item named 1000 Gold Coins:
Why is RealCurrencyPrices = null and VirtualCurrencyPrices = RM,200 ?
I thought RM would be my RealCurrencyPrices and GO(Gold Coins) would be my VirtualCurrencyPrices?
What is the difference between VirtualCurrencyPrices and RealCurrencyPrices?
My catalog item:
Answer by Sarah Zhang · Jun 03, 2019 at 09:37 AM
[Edited] RealCurrencyPrices isn’t actually enabled at all – setting those values will have no effect.
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