While the whole Playfab suite seems very attractive for our studio, by just reading the documentation and forum posts we are feeling a bit lost about how to go about, mainly, Multiplayer 2.0. We are starting a new game now and ideally we will need an authoritative server to run the game logic. Your solution seems very interesting, but I was looking at the sample provided (Windows Runner) and well, it basically uses the HTTP listener to return a config file...
I am not an experienced backend engineer to be fair, but I dont have a clue how to make the leap from that, which honestly would be much easier to do just using Azure and an ASP.NET core api solution lol, to actually having server-side logic... I mean, how does this server communicates with the players? how do the players connect? how does the server know how to send packets down?
I am sorry if I am being a bit daft but, even though I believe I've read EVERYTHING about Multiplayer 2.0 on your documentation so far, I still have no clue how that becomes a real time server... could you please point me in the right direction?
PS: We are not yet a costumer, but since this is the core concern for us, we need to understand how your solution could help us solve this problem.