Hi there! I'm trying this forum for the 1st time! :-)
I have a Unity project and I want to try something like this:
- host a headless/dedicated server externally
- have clients use the new matchmaking flow describe here (https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/matchmaking/quickstart)
The questions are:
- what APIs need to be called on the server?
- any specific setup is required on the backend? (ie, matchmaking queue rules)
- how clients can retrieve the endpoint information (ip:port) of the server?
The only documentation found on the topic is this one (https://docs.microsoft.com/en-us/gaming/playfab/features/multiplayer/servers/using-externally-hosted-games-servers-with-playfab) but it refers to the legacy APIs, thus not what I want to try.
Thanks! :-)