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rahul-1 avatar image
rahul-1 asked

Ureal Engine Server travel disconnects playfab

I have successfully integrated playfab with my UE4 project where my dedicated server is hosted on playfab, I can connect my client to server, works fine all players come to lobby and replication works fine.
But as soon as I make a ServerTravel all clients disconnects and crashes except only one who reaches to the new map

What I have done -

I have integrated GSDK using this info have created a component in server game mode which a cpp component class which calls

  1. Microsoft::Azure::Gaming::GSDK::start();
  2. Microsoft::Azure::Gaming::GSDK::registerHealthCallback([]{returntrue;});

This enables my clients to connect to server

However when I do servertravel my map changes to a new one and so does the server game mode, so in my new game mode I call this above mention code again but this also does not resolves my issue.

sdksunreal
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JayZuo avatar image
JayZuo answered

I'm not familiar with Unreal Engine. But in my understanding, we should only call "Microsoft::Azure::Gaming::GSDK::start();" once in the whole lifetime of the server executable. So you can try to put above code from your GameMode into somewhere that won't be destroyed when switching maps.

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