We are building a prediction game. At its core each player has to make a set of predictions per round. We can have up to 40 rounds and each round has its own set of data called an event. where an event is the actual item you will be providing predictions against.
Looking at this I would like to use characters to store round data per player and use the round name as the class of character so each player would have 1 character of each class.
Then setup up leaderboards per class. So if the class is round_1 there would be a leaderboard of class round_1
The reason for looking at characters is due to the limit on player data. So this may be a way for us to not get limited depending on if a player can have 40 or 50 characters. I do not see any specification on character limits.
Also would the leaderboard in that scenario show the characters name or the players display name?