Looking for a way to check to see if a player has an item already before they buy it. I don't want the player to be able to buy multiple items since there is no need for it.
Looking for a way to check to see if a player has an item already before they buy it. I don't want the player to be able to buy multiple items since there is no need for it.
The way to do this would be by querying the user's inventory, either via GetUserInventory or GetUserCombinedInfo, assuming you're checking on the client.
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