I am seriously considering using Playfab, but I have a few critical questions that I must address first.
1. Can the cloud script access a website using graph ql? The game sends graph ql commands to craft items, but I don't want the client to have authority over this.
2.How many API calls does the free tier have?
3. Later in the game development, there will be daily challenges that reward the top players for finishing them. These challenges are procedurally generated. Is this possible in cloud script, and is it in the free tier?
4. A few items will be user generated, but these items are just technically just a json file containing the item ids of the pre-existing items that made it up. Should I implement this via a separate database, or will playfabs official UGC system be coming out soon, and if so, how much would it cost/is it on the free tier?
Sorry about this laundry list, and thanks very much!