Hello! I noticed that in the docs on custom servers it says “an enabled build will always have at least one server available”. I understand that is so a player doesn’t need to wait for a server to spin up.
But is it possible to have an enabled build that has no servers running by default and to let the client wait while it spins up? I am building a very smallmultiplayer UE4 project where there will only ever need to be one server, but I don’t want that server to be running if no one is online. I am fine with having to wait for a server to spin up when I want to run the app.
Ideally the flow would be:
- I start up the app and call the Playfab API to see if the server is available
- If it is not, Playfab spins up the server
- The app connects to the server when it is available
- I use the app for a bit then disconnect
- The server notices that no one is connected anymore, so it shuts down and I stop being billed for hours
Is this a possibility? Thanks!
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