I'm looking for an alternative to GameSparks and have a question about PlayFab's pricing and how MAUs are calculated. I mean, it seems fairly simple - the Indie tier is $99 for up to 100,000 MAUs and the Pro tier is $0.008 per MAU, so 100,000 x $0.008 is $800/mo. My concern is that if our game got featured by Apple or Google and received a million downloads in a very short space of time, then that could get very pricy. A million MAUs would be $8000 and it's quite likely that a very high percentage of those downloads may only use the App once and then delete it immediately. Does PlayFab have any kind of spike protection built into their MAU calculations? For example, if someone downloaded the game, played it once and deleted it the same day then I think it would be fair for PlayFab not to count that as a MAU. Maybe you only count an MAU after say 100 API requests have been logged by a player. I think I know the answer to this, but does PlayFab protect us from expensive spikes like this? If our game became very popular and we signed up for an Enterprise tier, then what sort of price per MAU can we expect to pay when the MAUs are much higher than 100,000? ChilliConnect seems to have a fairer pricing model where they charge per API request rather than by MAUs. Thanks!