Our game requires a sucessful login to load. I suspect that in the CERT sandbox either:
UnityAOT.GetObjectAsyncOp<ConsoleUtils.GetTokenAndSignatureResult> res = ConsoleUtils.ConsoleUtilsManager.GetTokenAndSignatureAsync(userid, "POST", "https://playfabapi.com", "", "", null);
or PlayFabClientAPI.LoginWithXbox is failing.
I've reached out to both idcert and idds and I will update this post with whatever information I receive.
It is not clear if we will be able to run against CERT ourselves (that's one of the things I've asked the idcert folks). Our dev sandbox runs without issue, so could it be that there's a problem with the certificates our relying party you helped setup when first getting Xbox Live and Playfab talking? Is this something you've seen before? Any idea what the cause may be?