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Nicholas Helish avatar image
Nicholas Helish asked

How to running a server on 4.22?

Hello my team is having a problem where we are trying to update to multiplayer 2.0 on Engine version 4.22 and we cant seem to figure out how to actually call the function ReadyForPlayers() either in C++ or Blueprint so we can actually start our server because we see it gets stuck in deployment which we assume is because ReadyForPlayers() is not being called(which at the moment is not available in blueprint).

unreal
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Lewis Mohr avatar image
Lewis Mohr answered

ReadyForPlayers is in the GSDK, which is a separate download from the marketplace plugin, you can find it on nuget.

Also, this thread may be useful to you https://community.playfab.com/questions/28250/mutliplayer-20-build-fails-deployment-with-noserve.html

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