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Question by Cricket_FeVR · Apr 04, 2019 at 01:35 PM · Player DatadataIn-Game EconomyPlayer Inventory

Choose a logo from set of logos for the user from the client side - How to use pics in playfab?

My game has a set of logos from which the user can select the desired one and proceed. He even enters his player name in the game. I did that with UpdateUserData(). How to fix the logo for his game? Should I upload it in playfab or should I have it locally stored?

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Answer by jital · Apr 04, 2019 at 04:08 PM

Hello,

What exactly are you trying to implement? Are you attempting to save these images in the PlayerProfile, or in PlayerData?

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avatar image Cricket_FeVR · Apr 05, 2019 at 05:59 AM 0
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I'm not sure... It's like a profile picture for their team.. It can be changed anytime

avatar image SethDu ♦ Cricket_FeVR · Apr 05, 2019 at 07:30 AM 0
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I think you need a picture sharing service (like Imgur...), so that you only need to store a URL. As you can see from the player details in the Game Manager, the place that stores avatar image needs a URL.

If it is a Group, you can use Entity-related API to update Objects in the form of KVP (still using URLs). Directly upload pictures will consume your limits.

Once client retrieves the resources via URL, the picture should be stored locally.

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