Can we access/read a player's In-App-Purchase history on CloudScript (Server API) or on the Client API or maybe both?
Can we access/read a player's In-App-Purchase history on CloudScript (Server API) or on the Client API or maybe both?
No this feature is not available. This forum post provides more details as to why that is. Would you be able to tell me the behavior you're trying to implement?
We would like to know when and how much a player spent, basically having their purchase history and using it to show them the best fitting Special Offers at the right times.
Can you describe in more detail how you use the "when" part for your decisions on that? We do provide an LTV for players, so you can use how much they've spent in total in the game for things like user segmentation.
I know there is an LTV (is that available to the Client by the way?). But we're specifically interested in the last couple of purchases and the time of the purchases. For example: If somebody bought an In-App-Purchase for 10$ today, they might not be interested in a Special offer just now. Also we know then which prize points a player favors and we can provide better offers. A player that spent 100$ might spend that as 10x10$, or 100x1$ to go into the extremes. By knowing what they prefer, and in which intervals they purchase, we can show them better Special Offers. Does this make sense?
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