Can anyone confirm if PlayFab SDK works on UE 4.22?
SDK for UE 4.22 has not been released on the Unreal market yet, you can now use 4.21 instead.
In general, our intent is to support the most recent three Unreal versions. So if no surprises, then it will update in the near future, but I can't give a timeline on when that might happen.
Hey, just wondering if there is any update on this? (or how to add the 4.21 SDK to 4.22 if that should work fine?)
Not yet, It is still recommended that using the UE 4.21 with PlayFab SDK. 4.22 without testing and there is the possibility of occurring an unexpected issue.
Ok, thanks for the update :)
Is there an update on support for 4.22?,
Any update on this?
Thanks for the reminder. I'm checking on it. I assume the team ran into some complications making the update.
Against Hernando's recommendation but per Andy's I made some changes locally to get the plugin running in 4.22. I have not started using the plugin myself yet nor can validate if its working stable or not, but this is what I did:
(13) "EngineVersion": "4.22.0",
(147) UFUNCTION(BlueprintCallable, Category = "PlayFab | Core")
(16) public: UPlayFabAPISettings() : VerticalName(PlayFab::PlayFabSettings::GetVerticalName()) , BaseServiceHost(PlayFab::PlayFabSettings::GetProductionEnvironmentURL()) , TitleId(PlayFab::PlayFabSettings::GetTitleId()) #ifndef DISABLE_PLAYFABCLIENT_API , AdvertisingIdType(PlayFab::PlayFabSettings::GetAdvertisingIdType()) , AdvertisingIdValue(PlayFab::PlayFabSettings::GetAdvertisingIdValue()) , DisableAdvertising(PlayFab::PlayFabSettings::GetDisableAdvertising()) #endif
So did it work? Can you use it in a 4.22 project?
So far it appears to work fine, but as stated I only just started implementing PlayFab in my project so only tested a small subset of its features.
6 People are following this question.