So this seems a little bit cheeky... But I really wanted to store a global kill count. As there is no good solution on PlayFab right now to store a shared global variable I had to get a bit inventive.
I created a mock player called "Global Statistics". Every time a player update their own kill count statistic, the cloudscript also appends the kills to the Global Statistics player stat. This seems to be working just fine with my small amount of test players, but I have no idea if it can scale.
Two questions:
1. Have I found some kind of loophole which will be looked at as an abuse of service.
2. Will it scale?