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Vignesh Gunasekaran avatar image
Vignesh Gunasekaran asked

How to upload Unity Builds for Multiplayer?

ZIP up the produced x64 release binaries. There should be no internal folder structure, the zip file should be a simple flat collection of files:

The Documentation here mentions that the Build should be a Flat Collection of files without any Internal Folders. However Unity doesn't package it's builds like that. It has Folders for it's Resources, Shared Assets, Mono inside Folders. Will this cause any Problems?

unity3dgame manager
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JayZuo avatar image
JayZuo answered

This instruction is only used for the Quickstart, especially for the GSDK samples as the Start game command is set to "C:\Assets\WindowsRunnerCSharp.exe". For your Unity build you can ignore this, but you will need to set the correct Start game command which combines both the Mount path and the path of your game executable inside the uploaded zip file. And before uploading Assets, you can test locally first to make sure everything is right.

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