I have a game with randomly generated items.
Items are split into two parts. Metadata which is shared between instances of the same item (like class, rarity, icons, data needed to generate stats) and item instance itself.
Once player get item (drop, grant doesn't matter), new instance with random stats derived from metadata is generated and should be saved to player inventory. Pretty standard item generation like Diablo or Path of Exile.
Players should be able to trade item to other players, sell it to vendor, deconstruct etc.
The Item generation is handled on my own server.
My question is. How to best store those generated items on PlayFab ? The data about item can be quite hefty (more than 1KB per item, as there is a lot of generated/customization data), but i don't expect to be that much items.
And if there is no feasible way to do it right now, is there any system planned, which would allow to handle such cases, where there is not that much entries, but the entries on their own are quite complex ?