I have been trying to think of the best way to reward players for completing dungeons. Instead of dropping an item every time the user kills a mob, I thought about tallying these up and based on the progress of the user, I could drop specific 'chest' bundles.
For example:
1. first time completed: 500 credits, every time after 100 credits.
2. for each enemy type killed:
a. for each number of times that enemy was killed:
b. give them a random item from the drop table for that enemy type.
I thought of using a 'Bundle' from the item catalog for this, but can I change the Quantity field of a bundle through cloud script, or is it a read-only property?
What is the 'PlayFab' way to do this entire process? Use cloud scripting and custom user properties?