Hello,
I've been working on playfab error handling on my project and have found an issue that (so far) only seems to happen on Iphone 5s devices. When I disconnect from WiFi and try to make a playfab API call, I'm met with a playfab error callback that has the 'Service Unavailable' error code. This is not the case for Iphone 5s devices. When disconnected, any API call will persist indefinitely for long periods of time.
Is this intended behavior with playfab API calls or something in particular with Unity's web request system? Any information on this would be appreciated.