Our game is going to have a system in which users can smash / scrap / disenchant duplicate vanity items and get virtual currency in return.
Looking over the API and reading through some forum posts, the best way I've figured out to handle this is to have every item be a container and have those containers store either VC directly or a bundle that contains VC (probably going this route so we can tune values for different categories of items in a single place).
Assuming there isn't a better way to do this that I'm overlooking, should I be concerned at all if the user scraps a large number of items all at once, since each item being scrapped would have it's own UnlockContainer call, and each of those grants a bundle which then grants currency and consumes itself?