I'm Unity developer that very new to the Playfab. after playing with Playfab Server-Client example for a while, I have design my game system, but I'm not sure if this is the proper thing to do.
let say it's a simple OX game (3x3 Tic-Tac-Toe).
to prevent the player cheating, I want to run all the game logic on the server side. client only send the user input to the server.
The picture at the bottom is my design. I already made a server & 2 clients running fine for this. (all of this running on local network)
My questions are:
- Is this the proper way to make a custom game server?
- if I copy EXE package to playfab server and run it there, Will I get a latency problem? (I expect to have the game update immediately after player clicked)
- Does this have enough capacity to support 500-1,000 players running on the same time?
(for example in my game, I need to have array of
Timer(float), Score(int), BoardData(3x3 of byte) for each Player, I afraid it will consume too much memory of the server if I have more players)
Thanks in advance & Best regards