In my company we're struggling to find a way to work around some PlayFab limits. What we need to do is to make multiple api calls during player registration like granting characters, creating some title data, etc. Let's say that we need to make 10 different API calls.
Couple of attempts were made and we stumbled upon 1s execution limit and/or api calls limit (while still being on Free tier, now on Pro). I wasn't involved in those tests but we ended up with client making all those calls separately which I think is a bad practice as it introduces additional error prone layer.
What is the best practice to resolve this? I was thinking of creating chain of custom events and rules executing CloudScript that correspond to them which make api calls under 1s and at the end dispatches another event if necessary. Will this work? Is there a better way?