Hello, I am creating a game that is a collection of stories. You will be able to customize your characters and collect items. So for example if I were to have 50 clothing options and 50 items per story. Then the total catalog item is 100 as well as 100 inventory item if the player collects everything.
While I don't expect to hit the 1500 Inventory item limit for the paid tier anytime soon I am thinking for the future. So using the above example I would hit 1500 inventory items in 15 stories. If a player plays the 16th story then they would be capped at 1500 items and wouldn't be able to do anything. Thus my catalog items must = the available amount of inventory items limit.
I have been looking at alternatives but would like to ask the community on how I would accommodate for this situation. I have been looking at Custom Data inside of items and I think that this could be a solution. So instead of having each story take up 100 inventory items I could have 1 single item called "Story 1" with 100 Custom Datas for ex: Shirt_01=, Shirt_02=, Item_01=, Item_02=.
Is this a viable solution? I do not know how much custom data can be placed inside of an item and how I would be capped by this. Additionally, as far as I can tell Item's Custom Data can only be edited with a Server API with UpdateUserInventoryItemCustomData. If I am correct can I be pointed in the right direction on how I can set up my server with PlayFab to make Server API calls.
Thank you!