I need to send requests to AWS GameLift through Cloud Script but require hashing functionality to do so. What are PlayFab's solution for communicating with AWS and hashing? Is there any examples or tutorials regarding this?
I am investigating switching to PlayFab after using GameSparks and am currently stuck as I am unaware of an an equivalent to the following GameSparks function "Spark.getDigester().sha256Hex(string);".
Google results seem to suggest PlayFab does not have any built in AWS or hashing support. Is there any recommended ways to approach this?