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serekh avatar image
serekh asked

WeGame Support

Hello,

We are evaluating PlayFab (the incoming c# support is something very interesting for us) to use it for one of our projects, and one very important requirement is to have support WeGame authentication and purchases, for purchases is easy to integrate with custom events but, are there any way to integrate the authentication? or if possible receive any support to add support for that?

In others Baas that have support to write code in the authentication request is possible to integrate it very easy, are there any similar here?

Thanks in advance,

Mariano.

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brendan avatar image
brendan answered

We are looking into a WeGame (WePay/WePlay/etc.) integration for a future release, but we don't have a specific date we can provide for that just yet. For the question of code extensions, our Cloud Script is designed to be the "expansion joint" that allows you to take custom, server-authoritative actions, with the PlayStream Actions allowing you to base those on actual player activity.

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s3d-giroxes avatar image s3d-giroxes commented ·

How would the process be in this case? If the client can't do Cloud Script calls without login first, must it be logged in first? And in that case, which login should be used? Custom login looks too unsecure.

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brendan avatar image brendan s3d-giroxes commented ·

Yes, the client has to be signed in to make any non-login API call. As to which one to use, that depends upon what's available to you and what you want the player experience to be. I'd recommend reading this tutorial:

https://api.playfab.com/docs/tutorials/landing-players/best-login

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s3d-giroxes avatar image s3d-giroxes brendan commented ·

And what about the WeGame login process?

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