We have been working on getting our Unity Photon Bolt server hosted on Playfab's Thunderhead 2.0 service and have been running into some issues. We have gotten the GSDK integrated into our project and are working through the steps in the verify local debugging documentation.
The first section on "Verifying GSDK integration" we have gotten to work successfully and we are seeing the game state updates.
We have followed all the steps under the second section "Verifying Containerization" and are seeing the states show up in the terminal, but when running our server via this method all of the Playfab server API calls made by the server are returning a "ServiceUnavailable 400 BadRequest" error. These Playfab calls worked as expected when doing the first verification steps and we have tried disabling firewalls.
We also tried uploading a build via the game manager dashboard and it has successfully made it to the deployed state but we are unable to connect to it and are also unable to get any logs from it.
Any help with these issues would be greatly appreciated.