I have a cloudscript function that rolls lots of loot drops for an encounter. For missions with lots of loot drops, this yields many calls to EvaluateRandomResultTable, which fails with an error, "PlayFab API request aborted, because API call count limit exceeded". How can I limit the number of API calls when rolling lots of tables? Is there any way to pass a list of table IDs to roll all at once? Do I need to author my own drop table evaluation just to sidestep the API call limit? Thanks!