Hi
I'm making a game where I need an int that each player can update and has not got a delay iv tried using players with a tag and a segment to tell me how many but there is a slight delay. Is there anything else I can us for this.
Hi
I'm making a game where I need an int that each player can update and has not got a delay iv tried using players with a tag and a segment to tell me how many but there is a slight delay. Is there anything else I can us for this.
Do you mean only players with a tag can update a data (Title Data?)? Are you experiencing delay on segmentation or data updating?
If you are using Title data, it is common that the delay may occur because Title Data is not designed for frequently changing data and is actually a cached, sharded resources. There can be a delay before all endpoints are updated (based on the TTL of data store).
Would you please provide more details about your scenario so we can help.
2 People are following this question.