Hey,
We are doing a travian-style asynchronous game. It will be run on pc and mobile platforms. Thinking about using unity + photon + playfab.
- Can purchable items will be on currency (economy) side i think. Also players have woods, golds, iron and workers etc. on their village. Should we store this data (only numeric) on PlayerStatistic (leaderboard) ?
- We also have constant data like archerAttackPower etc. which is shouldn’t reachable from user. Where should we save it?
- For example when ‘A’ player is online and ‘B’ player is offline if ‘A’ player attack the ‘B’ player, how can we update ‘B’ player data? Normally we thinking update data only when players come online or when players build something etc.
Thanks.
,Hey,
We are doing a travian-style asynchronous game. It will be run on pc and mobile platforms. Thinking about using unity + photon + playfab.
- Can purchable items will be on currency (economy) side i think. Also players have woods, golds, iron and workers etc. on their village. Should we store this data (only numeric) on PlayerStatistic (leaderboard) ?
- We also have constant data like archerAttackPower etc. which is shouldn’t reachable from user. Where should we save it?
- For example when ‘A’ player is online and ‘B’ player is offline if ‘A’ player attack the ‘B’ player, how can we update ‘B’ player data? Normally we thinking update data only when players come online or when players build something etc.
Thanks.