Let's say I create a container called WeaponChest and define its contents using a drop table, and I want my WeaponChest to drop multiple items from this drop table so I set the Quantity of container content to desired amount.
Let's call the drop table Weapons and put Sword, Axe, Spear and Bow to it with equal weights.
If I define my WeaponChest to have 1 drop from Weapons, then I get either a sword, axe spear or bow, randomly, as expected.
However, if I set the quantity to, let's say 10 and open the container, I always get 1 sword, 1 axe, 1 spear, 1 bow I never get duplicate items, even when I set the amount to something greater than possible combinations in drop table.
This behaviour feels very unintuitive and is definitely not how we want our lootbox system to work. So my question is, am I doing something wrong with my setup? If not, what would be a possible workaround for this?
Edit: After unlocking more chests, I notice that I sometimes get 3 drops instead of the "maximum" 4. I never got a number of items equal to the Quantity value I've set in Container's content.