I am trying to test multiplayer using the Game Server SDK (GSDK) Sample - Basic Windows Runner located at https://github.com/PlayFab/gsdkSamples.
Using the readme I was able to get WindowsRunnerCSharp working locally using the local debugging toolset. I also got it running on Azure but I cannot remotely connect to it using a get request.
What I've done so far:
- Following the Quick Start Guide, I used the PowerShell PlayFabMultiplayer module to create a multiplayer build. The PowerShell module has been updated since the tutorial was written but I'm pretty sure I did it right.
- When I use the New-PFMultiplayerServer PowerShell applet to request a new game server the command returns an IP Address and Port but I am unable to connect using a get request.
- When I use the web UI to view multiplayer servers I see that a game server switched from standby to active.
- When I RDP into the game server I see WindowsRunnerCSharp.exe running.
- If I manually stop WindowsRunnerCSharp.exe, the game server terminates as expected.
Looking for further troubleshooting steps or ideas?