Does someone at PlayFab have a statement on Unity using the updated Terms of Service to block the SpatialOS service?
See section 2.4 on "Streaming and Cloud Gaming Restrictions": https://unity3d.com/legal/terms-of-service/software
An interpretation of the rule could be that we're not allowed to run Unity multiplayer games in the cloud, which would obviously be pretty disruptive, and possibly disastrous. Currently we're building a game using PlayFab custom game servers, which use AWS for cloud hosting (which so far has been quite nice, thanks!).
I understand if you're unable to make a statement, but I thought I'd ask anyway. Thanks.