Hello,
I am new to multiplayer games, and was wondering if I have to make some precautions so the player cannot replicate important server responses.
For example, the user has a limited number of tickets, I use GetUserData to get them from the database. The question is: Can a user replicate the response (send their modified response as if it was sent by the server), so instead of receiving the few actual available tickets, the game receives 100 million tickets?
And what is the best way to prevent that (if needed)?
Thanks.