So the basic idea is to store and receive player values that are based on the date the player played the game, for example:
This would hold the date, time it was played at and the length of time played.
I would most likely grab the date and time from the actual stored playfab stat data and then custom store the length of time played.
The important factor is to grab the date played as that will be the initial factor when putting the data in a list to display in game.
Linked to the date will be other various stats such as:
Each of the values above will have 5 values for the 5 levels in the game.
So the question is how do i do something like this properly? Both getting and saving the stats.