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MGGD asked

UnityNetworking and Custom Servers

Hello,

While checking PlayFab sample server, I noticed it uses some UnityNetworking features, which are obsolete and will be deprecated along with the High Level API.

What is the state of the sample server after this change? We can assume it will not remain stable to use anymore. Can we easily replace UnityNetworking with something else, or are you planning to release a newer version of the server in the future?

Thank you.

unity3dCustom Game Servers
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JayZuo avatar image
JayZuo answered

I don't know the plan for PlayFab sample server. But according to Unity's blog: https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/, you can still use HLAPI for at least two years. And this thread: https://forum.unity.com/threads/unet-deprecation-thread.543501/ might also help you.

PlayFab sample server demonstrates how to work with PlayFab's Custom Game Servers, you can replace Unity Networking with something else. Besides, Custom Game Servers is the legacy service, you may also try with PlayFab Multiplayer Servers 2.0 (Thunderhead).

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MGGD avatar image MGGD commented ·

Thanks! I didn't know about Multiplayer Servers 2.0. I would like to test it to see if it can be used for custom game logic, by we cannot afford its price at the moment ..

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