I've been testing if PlayFab will assign players to a new server if the server is full, as specified by the max player count setting in the game modes tab.
If I set the max player count to 1, and start up two clients, then both of them end up on the same server.
This means that PlayFab isn't automatically firing up a new server when the last server becomes full. Obviously, this isn't good for scalability.
How do I let the PlayFab matchmaker know how many players a server has on it, or that the server is full?