https://api.playfab.com/sdks/unrealcppsdk
both the C++ and Blueprints SDK's resolve to a 404 page.
Also, once we have aquired developer status from Sony & Microsoft, where do we acquire the platform specific parts of the sdk for playfab?
https://api.playfab.com/sdks/unrealcppsdk
both the C++ and Blueprints SDK's resolve to a 404 page.
Also, once we have aquired developer status from Sony & Microsoft, where do we acquire the platform specific parts of the sdk for playfab?
Where are you still seeing that link on the site? The current SDKs page points to our updated Unreal Marketplace plugin (https://api.playfab.com/sdks/unreal-marketplace-plugin), which is how our Unreal SDKs are distributed now.
For your other question, the Xbox information is in our public SDKs, though there is some setup required to get your NSAL configured to connect to PlayFab - we can talk you through that via devrel@playfab.com when you're ready. The PSN-enabled versions of our SDKs are still in private repos, as our middleware agreement with Sony requires that they not be public. For access to those, you can just let us know your GitHub username, once you've had the SCEDevNet site send us notification of your developer status.
if you go to https://api.playfab.com/, the bottom right of the page has Platforms, in there both Unreal C++ and Unreal Blueprints are bad links. Will send over email for devnet confirmation
The Platforms page was updated when we changed to use the Unreal Marketplace for distribution - the Unreal C++ and Blueprints tiles aren't on that page. Can you please have another look?
possibly a caching issue, but https://api.playfab.com/, bottom right of the page under "platforms", unreal blueprints goes to https://api.playfab.com/sdks/unrealblueprintsdk and unreal C++ goes to https://api.playfab.com/sdks/unrealcppsdk.
Also still waiting on a response from devrel@playfab.com
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